The Singleton pattern is a creational design pattern that ensures a class has only one instance and provides a global point of access to that instance. While Go does not have traditional classes like object-oriented languages, it does allow for the implementation of the Singleton pattern using various approaches. We are going to use Goroutines in testing our approaches in Multi-threading. In this article, we’ll explore different approaches to implement the Singleton pattern in Go, along with code examples....
Design-Patterns
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